Autodesk HumanIKĪutodesk® HumanIK® 2015 animation middleware is a software development library for creating more believable, interactive character animation in games. Beast also integrates into Unreal Engine 3.Įvaluation of Beast requires registration. If your game engine has its own custom level editor, eRnsT can be integrated to provide interactive global illumination lighting in your game editor.īeast is available for Windows® platforms: Windows 7, Windows Vista® and Windows XP® operating systems, 32 and 64 bit. It has been designed to be unobtrusive and not conflict with other code during compilation or linking. The Beast API is based on C and is relatively straightforward to wrap in C++, C# and Python™ scripting language. As such, it does not integrate into a game engine runtime, but is used in the studio to generate lighting data for the game. Platformsīeast is an offline global illumination rendering solution targeted towards baking. Beast helps artists enhance the visual quality of games, resulting in more compelling game experiences. With Beast, developers can simulate natural, physically correct lighting effects: color bounce, soft shadows, high dynamic range lighting, and lighting of moving objects in real-time game environments. Autodesk Beast is a set of powerful tools for creating realistic lighting in games.
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